Party & PvP
Solo dives are thrilling; team dives offer strategy & synergy.
👥 Party (Max 4)
- Create a Camp Team to get 4 codes. Friends join by entering them; host starts once all are ready.
- Seed Sync: All Party Members EnterSame Dungeon, Shared mobs, chests, drops & dark contraction.
- Shows teammates' names/levels/HP above their heads, marks them on the minimap.
- No Friendly FireParty skills won't hit allies; Summons/charmed foes fight only for you.
🤝 Downed Rescue
Teammates enterDownedStatus (~30s). Stay close to guide & revive for partial HP; instant settle if team falls. Key: positioning, don't let healer/CC wander alone.
💰 Loot Distribution
GoldSplit EquallyLoot distribution set by leader (party can vote to change):
- Roll (Default)Those who want it roll dice; highest roller wins.
- BidBid with gold. Highest wins. Funds recycled.
- FreeFirst come, first served.
🚪 Extract & Descend
- Whoever reaches the Blue Door first escapes with their loot;Evacuated/KIA teammateLet others continue the adventure.
- Party stays intact at the Red Gate's lower level, descending together into deeper, richer, and more perilous floors.
⚔ Draft Match & PvP
Both solo and party runs in standard adventures use Drop-in Draw Match: solo runs pool you with strangers, party runs pool you with rival parties (the two pools never mix) — you can meet them at the start or on an independent descent. When that happens, Players can harm each other(Dark & Darker style)——could be a rival for loot or just a passing ghost.
- Carrying loot makes the final stretch to extraction dangerous. Watch out for other players.
- Pure PvE routes: Daily Trials, the Endless Abyss, Lone Wolf runs and custom challenge modes are private and never pool in strangers.
- Evaluate whether a fight is worth it by weighing your HP, gear, and extraction distance—only successful extraction counts.
▶ Play With Friends