Guides / Gear & Affixes

Gear & Affix Codex

Rarity sets the multiplier, the base sets the feel, the affixes set the build.

★ Rarity

RarityStat multiplier
Worn
×0.8
Basic
×1
Excellent
×1.3
Rare
×1.7
Epic
×2.2
Legendary
×3

🗡 Weapon bases

NameBase attackTypeAttack intervalRange
Shortsword5Melee0.421
Longsword8Melee0.5526
War Axe10Melee0.8530
Spiked Mace9Melee0.6524
Hunting Bow8Bow0.6
Staff9Staff0.65
Dagger4Melee0.319
Greatsword16Melee1.132
Spear9Melee0.734
Heavy Crossbow14Bow0.85
Arcane Staff12Staff0.78
Jade Flute10Staff0.6
Dual Blades7Melee0.3220
Gauntlets5Melee0.316
Scimitar8Melee0.525
Flail12Melee0.7827
Codex10Staff0.7
Throw Spear10Bow0.7
Scythe9Melee0.628
Short Gun9Bow0.45
War Pick9Melee0.723
Magic Wand8Staff0.5
Rapier7Melee0.3830
Trident10Melee0.733
Sickle Sword9Melee0.5525
Energy Blade8Melee0.423
Halberd12Melee0.836
Zhanmadao14Melee0.9531
Whisk8Melee0.527
Judge's Brush5Melee0.3218
Nine-Section Whip9Melee0.729
Steam Hammer17Melee1.130
Nano Claws7Melee0.2817
Pulse Gun10Bow0.4
Harpoon12Bow0.7
Carapace Staff10Staff0.7
Flying Sword9Staff0.55

🛡 Armour bases

NameDefenceExtra stats
Cloth Armor2
Leather Armor4
Chainmail6
Plate Armor8
Swift Armor3spd+5
Colossal Plate10hp+12
Druid Robe3int+2
Ranger Cloak3agi+2
War Bear Pelt5con+2
Scale Armor7
Mage's Robe2int+3
Chainmail Armor7hp+8
Beastbone Armor5str+2
Spirit Ward Robe3int+3
Merfolk Scale Armor5spd+4
Linen Vestment2int+3
Wolf Soul Battle Robe5str+2
Dao Feather Robe2int+3
Soft Hedgehog Armor4spd+3
Darkscale Armor4agi+3
God-Titanium Chestplate7hp+8
Golden Holy Armor8hp+6
Steam Power Armor9hp+10

💍 Accessory bases

NameStats
Agility Ringspd+7
Life Necklacehp+22
Strength Band
Guardian Amulet
Zeal Pendantspd+4
Might Amulethp+14
Ring of Mightstr+3
Peregrine Ringagi+3
Vitality Amuletcon+3
Sage Gemint+3
Eye of the Falconper+3
Charm Words Pendantcha+3
Earringsper+2 · cha+2
War Emblem
Mana Pearlint+2 · hp+10
Bracers
Skull Pendantint+3
Carapace Amuletcon+3
Quantum Coreint+3
Abyss Pearlhp+16 · spd+3
Oracle Ringint+2 · per+2
Spirit Jade Pendantint+2 · hp+10
Rune Stoneper+2
Gear Pocket Watchspd+4
Cold Jade Pendantagi+3

✦ Affixes

Keen Edge
Crit Rate +4~12%
Bloodthirst
Lifesteal +3~8%
Haste
Speed +3~8
Tenacity
Dmg Red +3~8%
Powerful
Attack +2~5
Vitality
Life +8~25
Thorns
Reflects 4~10% Dmg (Melee)
Combo
Basic Attack 6~15% chance to strike again
Fortune Call
Gold Pickup Range +10~25
Focus
Skill CD -3~8%
Revitalize
Regen 1~3 HP/s
Phantom
3~7% chance to dodge attacks
Demon Hunt
+6~15% Dmg vs Elites & Bosses
Windfall
Gold Gain +8~20%
Wind Up
Charge speed +10~25%
Divine Might
Strength +1~4
Swift Shadow
Agility +1~4
Iron Bones
Constitution +1~4
Insight
Intellect +1~4
Sharp Insight
Perception +1~4
Presence
Spirit +1~4
Mighty
Max HP +4~12%
Battle Fervor
ATK +4~12%
Swift Strike
ASPD +4~10%
Deadly
Crit Damage +8~22%
Bronze Bastion
Armor +6~16%
Windstep
Move Speed +3~8%
Armor Rend
Ignore Armor +3~9
Potent
Incoming Healing +8~20%
Breath
Restores 1~3% Max HP/sec
Block
5~12% Chance to Block: Halves incoming damage
Comprehension
EXP Gain +6~16%
Cornered Beast
When HP < 40%, deal +10~25% damage
Zenith
When HP > 90%, deal +8~18% damage
Finisher
+12~30% Dmg vs Enemies Below 35% HP
First Strike
+8~18% Dmg vs Enemies Above 80% HP
Dragon Slayer
+8~20% Dmg vs Bosses
Raid Scourge
Damage to Regular Foes (Non-Elite, Non-Boss) +8~18%
Heavy Blow
+10~22% Dmg vs Burning/Poisoned Targets
Seize Opening
+10~22% Dmg vs Slowed/Frozen Targets
Stonefall
+12~26% Dmg vs Stunned Targets
Hindered
+10~22% Dmg vs Rooted Targets
Rend
+10~22% Dmg vs Bleeding Targets
Seize Opening
Damage to Armor-Broken Targets +8~18%
Hunt
+10~22% Dmg vs Marked Targets
Dreadfall
Damage to Fear-Stricken Enemies +10~22%
Close Quarters
+10~22% Dmg vs Close-Range Targets
Long Strike
+10~22% Dmg vs Long-Range Targets
Brawl
Melee Damage +8~18%
Piercing Shot
Ranged Damage +8~18%
Blazing Flame
8~18% Chance on Hit: Ignites target (burns over time)
Biting Frost
8~18% Chance on Hit: Chills enemy
Stun
4~10% Chance on Hit: Stuns briefly (bosses immune)
Root Bind
5~12% Chance on Hit: Roots target (bosses immune)
Rending Wound
8~18% Chance on Hit: Stacks Bleed
Break Stance
8~18% Chance on Hit: Stacks Armor Pen
Target Lock
6~14% Chance on Hit: Exposes Weakness (pierces armor)
Branding
6~14% Chance on Hit: Marks Target (+25% dmg taken)
Soul Rend
5~12% Chance on Hit: Fears target (bosses immune)
Giant Strength
8~18% Chance on Hit: Knocks back target (bosses immune)
Shockwave
6~14% Chance on Hit: Causes Splash Damage
Thunder Chain
6~14% Chance on Hit: Chains Lightning to nearby foes
Bloodthirst
Heals 1~5 HP on Hit
Bloodthirst
On Crit: Heal 3~10 HP
Execute
Instantly slay non-boss foes below 4~10% HP
Soul Devour
Kills restore 2~6% Max HP
Reap
Kills grant shield equal to 5~20% Max HP
Bloodthirsty
+6~14% ATK SPD & MOV SPD for 4s after kill
Echo
Kills reduce skill cooldowns by 5~20%
Fatal Detonation
8~20% Chance on Kill: Corpse Explosion damages nearby foes
Last Stand
Take -8~20% damage when HP < 30%
Thorn Armor
Reflects 5~14% of all damage taken (incl. ranged)
Arcane Ward
On Hit: 6~14% Chance to Spawn Absorb Shield
Shadow Mastery
Damage over time taken -10~25%
Sun Eclipse
5~12% chance to blind on hit (lose target)
Silence
4~10% chance to silence on hit (no attacks/casts)
Silk Bind
6~14% chance to entangle in web on hit (slow)
Mind Bane
4~10% chance to confuse on hit (bosses immune)
Ground Slam
5~12% chance to stun nearby enemies on hit
Spirit Light
6~14% chance to reduce own CD on hit
Guardian
6~14% chance to spawn absorb shield on hit
Marrow-Drain
5~12% chance to deal true damage based on max HP on hit
Sweep
Melee hits deal extra 10~22% DMG to nearby enemies
Opening
Crit exposes target weakness 2~4 times (hits ignore armor)
Backstab
Damage +12~26% on back attacks
Ambush
Damage +10~22% vs Untargeted Enemies
Lone Wolf
Damage to Isolated (No Nearby Allies) Enemies +10~22%
Fierce Clash
Damage +10~22% when targets are crowded.
Strike Blind
Damage to Blinded Enemies +10~22%
Net Snare
Damage to Webbound Enemies +10~22%
Curse Intercept
Damage to Silenced Enemies +10~22%
Sharp Strike
Damage to Non-Boss Elites +8~18%
Chain Execution
Damage to Controlled (Stun/Root/Fear etc.) Enemies +10~20%
Weakness Hunter
Damage to Exposed-Weakness Enemies +10~22%
Blood Fury
Damage scales with HP loss (+15~35% at max)
Assault
5~12% chance to deal double damage on hit
Stalwart Wall
Single Hit DMG ≤ 18~30% Max HP
Sharp Warden
Elite & Boss DMG -8~18%
Overflow
Overflow Heal → Shield (Max HP 8~18%)

◈ Runes

Rage Rune
atk +
Tenacity Rune
hp +
Keen-Sight Rune Stone
crit +
Gale Rune Stone
spd +