News / Party Loot Rules and Drop-in PvP
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Party Loot Rules and Drop-in PvP

Parties of up to four share one dungeon with no friendly fire and three loot-split rules. Only public matchmade runs let other players fight you.

A party holds up to four players. Create a party at camp, hand out the four-character code, and everyone drops into the same dungeon — same monsters, same chests, same loot, same closing darkness.

Inside the party

There are three loot rules: roll (the default — everyone who wants it rolls, highest takes it), bid (spend gold, highest bid wins, the gold is sunk), and free-for-all (first hand on it). Whoever reaches the blue gate first extracts first; teammates who already left or died do not hold up the rest. Taking the red gate keeps the party together one floor down.

When strangers show up

Public matchmaking can put you in a dungeon with players you did not invite — solo runs pool with strangers, party runs pool with rival parties (the two pools never mix, and teammates can never hurt each other) — and hostile players can damage each other. Dying to another player scatters your carried gear on the ground for anyone to take, which makes the last stretch to the exit — bag full, health uncertain — the most dangerous part of a run. Daily Trials, the Endless Abyss and custom challenge modes are pure PvE with no strangers at all. Playing solo online in a normal run, you can also pay an extra gold fee for lone-wolf mode (1000 gold by default) to guarantee the map is yours and nobody gets matched in.

Full rules are in co-op & PvP, and the extraction and death rules are in the beginner guide.

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