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More Class Factions, From Wuxia to the Void
The class roster keeps growing across ten factions — wuxia, steampunk, Norse, Egyptian, Greek, deep sea, void-tech, xianxia — each with its own skill tree.
Switching class here is not switching a portrait. Each class brings its own skill tree, a signature resource mechanic, a restricted weapon list and one endgame signature weapon.
The factions
The roster spans the western basics plus wuxia sects, steampunk, Japanese, Norse, Egyptian, Greek, deep-sea, void-tech and xianxia lines. Six starters — Fighter, Barbarian, Rogue, Ranger, Wizard and Cleric — are free forever; the rest unlock free by finishing their season trial, or with gems if you would rather skip the trial.
Three things every class has
A resource mechanic. The Fighter builds Momentum off consecutive hits, the Barbarian stacks Rage the longer a fight runs, the Rogue stacks Openings until a guaranteed crit and executes low-health targets, the Wizard charges Arcane until the basic attack overloads. The full-stack payoff is the class identity.
Weapon restrictions and mastery. Each class equips only its own weapon families, and its skill tree carries a Weapon Mastery passive that adds damage when you use the right one. Loot you cannot equip is still worth carrying out to sell or list on the exchange.
Stances. Some classes — Samurai, Wudang, Iron Palm — carry a stance system you toggle mid-fight to change attack shape and passive bias.
Full stat lines, skill trees and signature weapons are in the class codex; once a playstyle clicks, builds and skill points covers how to spend the points.